Gameplay & Blueprints
Movement, combat, inventory, quests, abilities, save/load — modular Blueprints with exposed tuning variables.
AI game development, inside Unreal
Realm Designer is your AI copilot inside Unreal Engine. Create Blueprints, gameplay systems, materials, AI, VFX and ship-ready builds — all in plain English, with preview and undo before anything touches your project.

Live build
World build · 82%
Blueprints in minutes
Ship systems, not scaffolding.
Self-healing execution
Reads its own logs. Fixes. Retries.
UE 5.0–5.8 support
From 5.0 to the latest.
One copilot. Every system.
Environments are one category. Realm Designer also handles characters, animation, dynamic menus, audio hooks, technical art and optimization.
Movement, combat, inventory, quests, abilities, save/load — modular Blueprints with exposed tuning variables.
Material graphs, instances, parameter wiring and Niagara systems from text or a reference image.
Behavior Trees, Blackboards, EQS, perception, spawning and game-state management.
Landscapes, lighting, HDRI skies, fog, post-process, PCG scatter and world presentation.
Reads the Output Log, diagnoses compile failures and repairs the asset without rebuilding your work.
Cook and package configuration, platform settings and build validation.
Workflow
Say what you want in plain English. Attach your level, selection or a reference image.
Realm Designer plans the system, then authors Blueprints, widgets, materials and assets.
It compiles, tests and reports exactly which assets changed — with preview and undo.
Cook, package and validate builds for your target platforms.
UE5 Plugin
A Python-first editor plugin — no Visual Studio, no compiling. Run the installer, pick your engine version, and Realm Designer appears under Tools → Open Realm Designer with @-mentions for levels, actors and assets, Copilot/Autopilot modes and self-healing execution.
Engine/Plugins/Marketplace/
└── RealmDesigner/
├── RealmDesigner.uplugin
└── Content/Python/
├── init_unreal.py
├── realm_chat.py
└── realm_skills/
> Tools ▸ Open Realm Designer
> describe what to build
> ✓ Blueprint compiled & saved